LIS 618 Games, Literacy, Meaning and Learning

This course examines video, board, and roleplaying games as activities that involve literacy practices. You will learn how to think about literacy practices beyond just reading and writing and how to evaluate the design of a game. Building on these skills, you will then learn how to identify the literacy practices associated with meaningful games, meaningful game contexts, and game design activities for youth and/or adults. Practical considerations for using games in libraries and other contexts will also be addressed.

 

Concentration(s): 
Public Libraries
School Media
Youth Services
Status: 
active
Instructors: 
Program: 
LIS
Course Number: 
618